Meli
Full Member
Posts: 232
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Post by Meli on Jan 23, 2019 17:45:14 GMT -5
Except you're wrong, because what's going to happen is people are going to look at the sphynx and think "Hey that's cool" for the first time they see it. Once the novelty wears off, all that will matter is how the map plays and if the castles are well designed. The only pros I've seen you give is that this map has cool surroundings such as pyramids, a sphynx, and showing off the obelisk on the Phoenix forums, which in the end will amount to nothing compared to how it actually plays and how much it does or doesn't lag.
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gwae
New Member
Posts: 7
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Post by gwae on Jan 23, 2019 17:48:42 GMT -5
You can go inside of them. The castles should also play well if you look at the designs of them of course. Most have protruding battlements, and double layered entrances. ladders lead to the first layer, then the second. spawn points are in the first layer. The only exceptions are the small fort to the north and the main town which has local access to bank, and and other amenities.
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Post by Roy on Jan 23, 2019 18:12:28 GMT -5
This map however will be suprising. It shouldn't lag nearly as much as people say from looking at a screenshot. But I will take it as a compliment, Great Divide back in the day was over 900kb on Avalon Server, this map is 850kb but uses a smaller map size. It's really not that large. This means you can get a higher kb amount before you see it lag. An old map legacy was proof of that at 900 - 1000kb with no noticeable lag... The map was small. Anyway, this map was made for fun and has had a lot of effort put into it. Go into the pyramid and try to get out. Go look at the sphynx, there can be more to warband than 500 or die. Should we not aspire to having awesome surroundings when we rdm each other instead of the same old same old "tavington approved" bollocks that has been force fed to us the past 4 years? There's a reason that "Tavington approved bollocks" (Maps made by Avenger and Dekkers) have been "force fed to us the past 4 years", its because they are practical and fun. While I'm not necessarily opposed to other mapper's scenes, they often don't fit those two criteria. There's a reason that most new maps don't get put up again, and that's because the people hate them. Whether that's because they're new and they already know the Dekkers/Avenger maps or they're just not practical is debatable, but its the truth of the matter. The server population dipped from 150 to 75 when Clarky was stupid enough to put Edward's shitty map up. The only maps not made by them that actually get played are Lowlands and Deliverance, which have been up a grand total of 5 times (on NA) in my 4 years of playing this mod. Those maps are marginally worse than the maps like Skyrim and Normandy, but its that margin of 5% of practicality that people care about. As Meli said, people will see the Sphinx once and not give a shit. The church on the end of the cliff in Praven on Skyrim was cool to look at a few times, but now I don't even notice it. You're creative, I'll give you that, but your map from a practical sense looks like a nightmare. I could go into detail why, but most of my points have been already stated, I I'll just say that the castles are way too far apart.
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gwae
New Member
Posts: 7
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Post by gwae on Jan 23, 2019 18:24:01 GMT -5
They really arent far dude, this map is smaller than your average pw map. But please count the steps compared to say rhadaron or whatever and prove me wrong if you wish.
I'd like to knwo why practically you think its bad I do like constructive critisicm so I can make better maps. I believe the designs are well thought out, and present good opportunities for both attackers and defenders. I think people will enjoy different castles for different reasons or preferences and that should spark more wars over them. and on my phoenix post I went into more detail and tried to stay true to realistic designs where I could.
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Post by Roy on Jan 23, 2019 18:33:14 GMT -5
I haven't been on the map so I can't really tell but judging from looking at the screenshot they look too far away, except for the ones at the bottom. They are too close, and then the ones at the top are way too far. Rhadoran isn't exactly a popular map but I get what your saying, but on a map like Great Divide, it's only a minute or two by foot, even shorter by horse. Not to mention the castle on the top right seems pretty good because theres only one way to get to it, or you can go by sea and charge up what appears to be a pretty big hill near the docks to get to the castle. Its hard to tell over one screen shot. However, the castles all seem pretty bland, the center bottom one and the one on the top left are just fucking squares, the one on the bottom left is just a square with a semi circle and the one on the bottom right is just a circle. Idk wtf is going on with the top right one, props to you for thinking up that one.
I mean you make good maps this just isn't one of them in my opinion from one screenshot. I really liked isle of avalon, even though the castles were extremely far apart, except for two of them, the one based on Witcher and the one with the tunnel and two cap points. It was a journey through the hills and forest just to get to the disney world castle.
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gwae
New Member
Posts: 7
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Post by gwae on Jan 23, 2019 19:15:21 GMT -5
It should be about that, a minute or two between the top right and bottom right. I'm not sure what shape a castle should be? they have to enclose and it would be a bit stupid to make them weird shapes they are built for purpose of defending people inside, and generally buildings inside. You either have a circle or a square or some variant of that, castles are generally on a hill, so the castle will conform to that shape... I'm not sure they should bend round corners. Ideally id have them full enclosed walls upon walls but Warband maps don't really give enough space for that in this mod where you need multiple castles.
Isle of Avalon suffered again from being too large on the scene code it made people crash, disneyland was funny... I wanted it to be exactly that... miles away.
To combat that here the bottom middle castle and bottom right castle have a sort of mountain pass to break up the closeness.
The castles may be bland looking but... its not about that its about playing them and defending them. They should be fun, in my opinion. my only worry is the top middle castle.. its somethign different, and is tailored towards a small faction or clan who want a shot at fighting. (its emulating mercenarys or westerners coming to the eastern lands for glory)
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Post by Roy on Jan 23, 2019 19:27:21 GMT -5
They just don't seem interesting to attack or defend. A simple square is not. I don't exactly know how to describe a creative castle, something like Praven on Dornish Mountains: www.youtube.com/watch?v=RQjqy1mZC4c&list=PLhVzY7i2n9v_paX-brquNsiU0511NI5NJ&index=23That's a unique model and type of castle that we never saw or have seen sense, or something like Lazlo on Rhadoran or Hakrholm on Skyrim, with a bastion/part of the wall jutting out, integral to the defence of the castle. There's nothing inherently wrong with solid shapes, they just don't seem like fun things to fight in. We've seen square castles before.
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pringles
Junior Member
Trump 2020
Posts: 119
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Post by pringles on Jan 23, 2019 20:22:23 GMT -5
I like it, better than roys shitty maps. Lets give it a go.
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Post by Roy on Jan 23, 2019 20:35:01 GMT -5
Oh wow buddy shots fired
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Post by rccedwards on Jan 23, 2019 20:45:57 GMT -5
To everyone here acknowledging the sewer rat in the discussion just simply ignore it. This pesky critter will eventually go away if you gooses simply stop responding to it and pretend the vermin doesnt exist. Its quite easy to just skip over said entity's posts knowing they will be toxic and continue with reasonable discussion with decent debatable people.
In regards to meli's comments, I understand that you think you personally will just be bored of it after a bit and want to see how the map plays but thats how all oldschool players feel about the continuous rotation of overused maps throughout NA history. They lost their allure many years ago and its just beating a dead horse while being ban baited sitting in admin sits and just waiting for the next map hoping it will be a decent one. This map is designed with beauty in mind and the castles feel alive. Thats something this community needs is freshness. I believe any map made deserves a second or even third look on how to improve it just because of the simple fact that it is fresh content as opposed to recycled content from 4-6 years ago.
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Post by Roy on Jan 23, 2019 20:51:15 GMT -5
Oh wow buddy shots fired
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Post by winkletwinkle on Jan 24, 2019 1:24:38 GMT -5
Last map I played by gwae was gwae divide which was shit, and this one looks like it could run into the same issue Edward's had with an overabundance of props causing lag. A lot of the props on this map are super sized to reduce lag
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Post by rccedwards on Jan 24, 2019 4:02:13 GMT -5
We ended up fixing my map to have topped off frames of 120/120
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Post by Roy on Jan 24, 2019 9:32:13 GMT -5
Is that when thereβs 3 people on a test server or 150 on a real server, because that makes a difference.
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Post by Pablo the Old on Jan 24, 2019 11:28:57 GMT -5
oof mah goof
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