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Post by shephard on Feb 16, 2019 1:03:58 GMT -5
I don't speak for RCC and I don't think people are confused as to why people are not on. Whether or not the RCC halts new players has nothing to do with and cannot even be compared to the effect of clan leaders controlling 30+ players to get on or not. New players that get halted have a chance to continue to play. New players that get recruited by a big clan will never log on until they get a bannercall, in which they play for an hour or two a week.
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Post by Roy on Feb 16, 2019 11:24:20 GMT -5
Except when they get on during the day to do pleb wars and gather resources...
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Post by nikkle on Feb 16, 2019 13:34:33 GMT -5
I don't speak for RCC and I don't think people are confused as to why people are not on. Whether or not the RCC halts new players has nothing to do with and cannot even be compared to the effect of clan leaders controlling 30+ players to get on or not. New players that get halted have a chance to continue to play. New players that get recruited by a big clan will never log on until they get a bannercall, in which they play for an hour or two a week. Well you constantly feel the need to get on your moral high horse and judge other clans, but not your own, halting new players and taking there gear after they serfd for a few hours 100% deters people from the mod lmao. And as roy has already said for the 1000000000000th time clans are almost ALWAYS on during the day. It is encouraged to get on during the day and help serf/ pub war infact. Idk why you keep on ignoring this important fact as you haven't addressed it yet. You also seem to act like you know whats best for each persons personal enjoyment and feel the need to tell people how to enjoy the mod which is fucking aids and retarded. If "90%" of the population CHOOSE (that word is very important as no one is being FORCED to play in a clan) to play with a clan that is there own choice and they know whats best for there own personal enjoyment, not you, or any other spaz that wants to preach about how much better the old pw was. The reason people only get on to play with a clan isnt some grand conspiracy about how they are being controlled by the evil roy and not exposed to the proper way of PW, its because people enjoy playing in a clan and would rather do other shit then play alone as a pub.
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Post by shephard on Feb 16, 2019 15:01:31 GMT -5
Yes I realize your idea of "clans are almost ALWAYS on during the day". The core group of players for each clan play during the day to collect resources and pub wars but it doesn't include all of the players who get on only for bannercalls. You are ignoring the problems I am pointing out and bringing up irrelevant stuff like what I think people enjoy and RCC robbing people(RCC is not the only clan which robbed people and I would not say we were bad towards new players).
From what I saw, your HRE and other clans would have a core group(usually the leaders) get on pub tags earlier in the day and do pub wars or gather resources. When you were about to lose a fight or a clan got on which looked like a fun target to kill you would bannercall for more players so you could win. This resulted in the first clan to log on always got gang banged by all the disguised faction leaders with pub tags. Once Boldania disbanded there was never a clan which got on first other than RCC and RCC was too annoying to fight so clans eventually stopped bannercalling. This system was just not sustainable as someone always had to be at a loss and you guys take the game too seriously to log on for a losing fight. Even when everything worked out perfectly the way you guys liked, most of the fights were extremely one sided and lasted only like an hour before mass logs. In the end, the big clan stuff makes PK into NW line battles or crpg strat battles but with extra steps.
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Post by tavisthewhite on Feb 16, 2019 15:19:39 GMT -5
Once Boldania disbanded there was never a clan which got on first other than RCC and RCC was too annoying to fight so clans eventually stopped bannercalling. you're genuinely brain damaged if you think that's the reason clans quit calling banners. Find your helmet please
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Post by shephard on Feb 16, 2019 15:24:12 GMT -5
The timeline perfectly matches up and there is some truth to it. After Boldania left there was a steady decrease in server activity. As for RCC being too annoying to bannercall for, I saw RCC was always on against the other clans on pub tags and they just never bannercalled or put on tags. I don't know if you were a part of the clan leader group chat but there were many arguments of the leaders trying to get people to log on first.
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Post by nikkle on Feb 16, 2019 19:08:40 GMT -5
what, your complaining that clans get on under pub tags and do what pubs do, which is fuck around and war, yet you also blame clans for killing PW, wouldnt clans just pubbing be exactly what you want, as we are no different from RCC at that point. Are you expecting/asking us to not ask our members to get on lmao? would you rather the war be smaller and less people get on??? Those wars were always fun and were rarely one sided. Your complaints seem weirdly inconsistent. RCC normally thrives off of wars like those. Would you rather clans not form during the day or just form and not do anything?
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Post by shephard on Feb 16, 2019 21:50:59 GMT -5
It wasn't a complaint. I was just responding to you when you cried about me not understanding that clans get on during the day.
My original reasoning for why the server died was that clan leaders like yourself have the power to call upon a large population of players and you just choose not for one reason or another. When players are used to getting on only during a bannercall, they assume the server is stale or dead when you don't call upon them.
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Post by nikkle on Feb 17, 2019 0:10:58 GMT -5
im not a clan leader lol. Baratheon, then HRE, was essentially my first proper "clan" since vestin. And once again, players choose to do that. Clans are on during the entire day yet generally its sorta stale so msot people who have other irl commitments choose to only get on during prime time as that is when its most fun, then they get off and carry on with there lives. Its retarded to expect all 150 people that clans bannercall on to play for an extra 5 hours during the day
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Post by Imperator Beowulf on Feb 17, 2019 12:48:15 GMT -5
Damn clan leaders and their *shuffles deck, pulls out card* Sparkling personalities?
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Post by rccedwards on Feb 17, 2019 15:33:37 GMT -5
+1 Once Boldania disbanded there was never a clan which got on first other than RCC and RCC was too annoying to fight so clans eventually stopped bannercalling.
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Post by π―πππππ πΏππππππ on Feb 17, 2019 16:01:45 GMT -5
I haven't bothered to read over the ignorance of any of these comments but I can assure you the reason why the module is dead is because the lack of content brought by the lack of stakes. #takeawaythebanks
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Post by tavisthewhite on Feb 17, 2019 16:06:37 GMT -5
I haven't bothered to read over the ignorance of any of these comments but I can assure you the reason why the module is dead is because the lack of content brought by the lack of stakes. #takeawaythebanks ur a bad troll
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Post by Imperator Beowulf on Feb 17, 2019 17:11:29 GMT -5
Disclaimer: I made this thread as a joke out of boredom.
You can pin the death of the server on anything you want, my personal take is a general lack of interest/motivation. Sure maybe clan banner-calls played a role, but if people in this mod really wanted to play they would get on whenever, clans or not. Perhaps PK is dead for real this time or maybe she'll bounce back eventually, like she always does. Overall I'd say it was multiple factors, some may have played a larger part but for the most part the combination proved to be enough to cripple activity and interest.
In conclusion: It was Bureau 121.
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Meli
Full Member
Posts: 232
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Post by Meli on Feb 18, 2019 0:29:23 GMT -5
Shepard, reading your pseudo intellectual dribble about clans and the current state of PK is dangerous to my health. I can speak for the HRE as I was the 2nd in command of that clan, and not once did we ever not get on because of RCC or some other contrived reason that you've concocted. We stopped getting on because the mod itself was becoming boring, with Mercer himself telling me and the other leadership that he simply did not feel like playing PK. We did try to agree with other clans about getting on at the same day to help revive the mod, but it was self evident that neither us nor the franks had any interest in playing the mod. I've stated it multiple times on different threads, but PK/PW is very old, and the reason it doesn't last as long anymore is because the community is simply getting bored of it. There is no other 4th dimensional interplay of reasons for why the mod died, it is as simple as people are just bored of playing PK, and with each new iteration of the mod, the enjoyment doesn't last as long.
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