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Post by winkletwinkle on Apr 7, 2018 0:18:38 GMT -5
No idea what to name it, I am not basing it off a show or anything of that sort so I can get some help with names, castle types, ect. (Terrain and texture on the ground are not finale, still has a shit ton of work and balancing)
Future Plans: A Richfield typical village for pubs ect, Shop, One more large scale castle, one small outpost faction, and a silver/gold mine. Feel free to tell me what you think and anything I should remove, add, rethink. Castle #1: Placed essentially in the center of the map, went for a simple design but I am thinking it looks to boring so I might restart on this castle. I will keep the village you see down below as a serfing location. The bridge you see in the first screenshot is not the only way up, there is a trail on the right side of the second screenshot that loops around. Castle #2: For this castle I went for a Nord influenced castle, has two tiers similar to a Motte-and-bailey with the second layer being the capping point. Wooded area surrounding the castle needs a ton of work and less trees for frames. Castle #3: My first attempt at this castle was going to be a ruined broken down castle that was still viable but looked broken for an aesthetic I guess but it ended up the way it is looking more intact then broken. Balancing will be a hard issue on this one and I have yet decided to restart it or try to make it easier to siege. Outlaw: Small outlaw camp that is a fortified position, allow for outlaws to defend easily.
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Meli
Full Member
Posts: 232
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Post by Meli on Apr 7, 2018 0:53:45 GMT -5
Could we get a screenshot of an overview of the entire map?
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Post by tavisthewhite on Apr 7, 2018 1:31:16 GMT -5
Castle #1 needs a redesign, Castle #3 actually reminds me of a castle on Agincourt! I like the design, but keep it as a smaller castle if you do decide to redesign a bit! I like the idea of castle #2 as it reminds me of different Nordic castles. Kinda looks a bit like a redesigned Hellwood on The North map. Overall I like it! Keep adding and don't forget anything.
edit: Castle #1 either needs a major overhaul or a second layer! either or would work. Something like Hakrholm on Rhadoran.
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Post by Roy on Apr 7, 2018 1:35:44 GMT -5
Just extend the front wall to the bridge where the spikes are for castle 1, pull the castle in the back a bit as well. I helped you with this map before, you should put something in between castles 2 and 3 so that there are at least 4 castles
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mrbeefy9
New Member
<12:26:46> "Manbearpig": i think i fucked up on making my bread rolls
Posts: 67
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Post by mrbeefy9 on Apr 7, 2018 7:50:28 GMT -5
Castle #1 seems extremely op if there is only a small bridge leading there
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hedge
Junior Member
Posts: 140
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Post by hedge on Apr 7, 2018 7:59:15 GMT -5
Make a Elder Scrolls ONLINE MAP
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Post by Roy on Apr 7, 2018 8:08:54 GMT -5
Castle #1 seems extremely op if there is only a small bridge leading there If I remember correctly there are a few paths on the sides of the island you can charge up. Keep in mind this is the same for hakrholm on Rhadoran, and that castle is definitely takeable. It could be balanced by multiple ladder points. But either way the bridge should be widened significantly.
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Post by winkletwinkle on Apr 7, 2018 8:58:18 GMT -5
Castle #1 seems extremely op if there is only a small bridge leading there There is a large trail going around
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Post by winkletwinkle on Apr 7, 2018 9:02:35 GMT -5
Could we get a screenshot of an overview of the entire map?
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Post by Duckie Tinadel on Apr 15, 2018 12:15:04 GMT -5
Add cages to outlaw camp so outlaws can capture players for ransom. Do not assign the cages to the outlaw faction as there can be no lord, the default alignment should be only openable from the outside and any player can open it so they can also be rescued; that is if the outlaws are defeated by heroes.
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Post by Duckie Tinadel on Apr 15, 2018 16:13:47 GMT -5
Outlaw footman and doctor too.
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Vic Tide
New Member
"Lets jew some EU tin"
Posts: 69
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Post by Vic Tide on Apr 21, 2018 12:42:22 GMT -5
I'd ask for outlaw Lancer - not footman.
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Post by Matthew on Apr 21, 2018 14:24:47 GMT -5
Add anything but outlaw footman. That didn't go well on the EU Servers
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Post by Duckie Tinadel on Apr 21, 2018 14:47:31 GMT -5
I doubt anyone has never seen outlaw footmen on NA. It was even on the same previous map with the timing of Baratheon disbanding. Not everyone wants to go into a faction and fight in wars. Many people think that outlaws should have weaker classes because their strength is in numbers, but by only offering those classes and the fact that anyone can rob for all pouch gold completey turns off the insentive; let everyone have fun.
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Post by Matthew on Apr 21, 2018 17:22:21 GMT -5
Denied no fun only wars
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