Post by Roy on Oct 19, 2018 13:12:36 GMT -5
Clarky and I were talking about doing big events a while back, and he asked me to create the map while I have some spare time this weekend. So, this is what I've developed so far. Please let me know if you have any comments, concerns, criticisms or suggestions. It's not done yet, still have to do a lot of things like forward base camps, the skybox, rain, etc.
There will be a couple different spawns. For the defenders, you'll have the option of spawning in the bottom of the inner keep (Hakrholm), the outer front wall (Montibiel), the side wall (Vorn) or the hill to the side where the charge took place (Mount Hellstone). The latter will be uncappable, while the others can be taken and used by the attackers, so its important to hold all points or you'll be giving the attackers and advantage. The attackers will have a main camp farther back, about a minute or so walk to the side wall (Troll Cave), a forward base 20 second walk from the side wall (Sunderland), and a base off to the side where the ramp is (Talmberg). Keep in mind that the attacks could sally out and take these forward camps, causing reinforcements to be slower. I am considering adding a doorway in the middle of the side wall to simulate the explosion.
Outside of the walls there are three ladders onto the side wall and one onto the outer wall (though its extremely tall and steep and probably unusable). To get to the outer layer, there is a doorway on the side wall, and there is a keep in the courtyard behind the side wall that connects to the outer wall. You can also go through the double gates at the ramp. To get into the inner layer, there is a ladder point and a bridge connecting the inner and outer walls not far from the main gate, you can see in the screenshot. To get into the keep, there is only the keep doors. You will have to charge up the spiral staircase and then clear the top of the keep in order to win the siege.
With its current size, I think a 55-70 VS 100-140 would be a fair and fun siege. The attackers could have anywhere from 30-45 minutes.
There will be a couple different spawns. For the defenders, you'll have the option of spawning in the bottom of the inner keep (Hakrholm), the outer front wall (Montibiel), the side wall (Vorn) or the hill to the side where the charge took place (Mount Hellstone). The latter will be uncappable, while the others can be taken and used by the attackers, so its important to hold all points or you'll be giving the attackers and advantage. The attackers will have a main camp farther back, about a minute or so walk to the side wall (Troll Cave), a forward base 20 second walk from the side wall (Sunderland), and a base off to the side where the ramp is (Talmberg). Keep in mind that the attacks could sally out and take these forward camps, causing reinforcements to be slower. I am considering adding a doorway in the middle of the side wall to simulate the explosion.
Outside of the walls there are three ladders onto the side wall and one onto the outer wall (though its extremely tall and steep and probably unusable). To get to the outer layer, there is a doorway on the side wall, and there is a keep in the courtyard behind the side wall that connects to the outer wall. You can also go through the double gates at the ramp. To get into the inner layer, there is a ladder point and a bridge connecting the inner and outer walls not far from the main gate, you can see in the screenshot. To get into the keep, there is only the keep doors. You will have to charge up the spiral staircase and then clear the top of the keep in order to win the siege.
With its current size, I think a 55-70 VS 100-140 would be a fair and fun siege. The attackers could have anywhere from 30-45 minutes.