salty
Junior Member
Autism will reign supreme one day
Posts: 102
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Post by salty on Aug 14, 2018 14:55:04 GMT -5
We don't.
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pico
Junior Member
Posts: 116
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Post by pico on Aug 14, 2018 15:29:15 GMT -5
rip pk lasted longer than i thought it would
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Post by TheConfederate/Lars on Aug 14, 2018 16:30:14 GMT -5
rip pk lasted longer than i thought it would It's PW, same as PW, rises and falls lol, school just started...what did you expect?
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Post by mmmmilky on Aug 14, 2018 18:18:06 GMT -5
game sucks anyways. no more rp just wars at literally the same time every day. boring. can't wait for new rp server.
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hedge
Junior Member
Posts: 140
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Post by hedge on Aug 15, 2018 12:54:00 GMT -5
pk is a bad mod anyway that killed the player base.
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Post by tavisthewhite on Aug 15, 2018 13:05:18 GMT -5
pk is a bad mod anyway that killed the player base. nah just templar ragequit before we moved to pk so the playerbase was kinda low for awhile because templar thought reviving crpg was cooler than reviving pw
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Post by π―πππππ πΏππππππ on Aug 15, 2018 13:05:47 GMT -5
If you want to save the module put the stakes and rewards back in. With five million bank caps 90% of the gold people have isn't even in the economy. It isn't fun for people to halt someone with zero gold on them. The point of PW is building up and then eventually being destroyed. For example, if I killed Nikkle I should be rewarded a portion of his earnings from killing which would be more rewarding than say a Boldanian... Most of the gold inside people's bank isn't even used if you're not a faction leader. I've consulted countless players and they've told me their bank is capped and that they rarely if not ever even touch it. Gold is more important than armor so if no one loses any why would they want to come back? This is why people used to play for two years at a time instead of two months... PW is not supposed to be something beatable, but banks past one million make it so. 500k banks would be enough insurance for the typical player to make due. But they would also have much more on their person just from being in wars anyway which will cover the expense if they choose to buy gear in their next life. It's amazing how no one sees the problem here... It's not fun to defeat a player and get nothing for it and yet people advocate for it so blindly because one time a server owner once took away GEAR SAVING and the banks completely and WANTED the clans to die. But keep feeding yourself bullshit and buying into the fantasy that PW/PK can be fun for more than two months at a time.
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hedge
Junior Member
Posts: 140
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Post by hedge on Aug 15, 2018 13:10:20 GMT -5
pk is a bad mod anyway that killed the player base. nah just templar ragequit before we moved to pk so the playerbase was kinda low for awhile because templar thought reviving crpg was cooler than reviving pw Well after slaughtering all the other clans it kind of got boring doing the same thing and we knew pk was around the corner so we waited and tried new things instead of you know sitting on a farm and constantly playing pw/pk.
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hedge
Junior Member
Posts: 140
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Post by hedge on Aug 15, 2018 13:19:51 GMT -5
If you want to save the module put the stakes and rewards back in. With five million bank caps 90% of the gold people have isn't even in the economy. It isn't fun for people to halt someone with zero gold on them. The point of PW is building up and then eventually being destroyed. For example, if I killed Nikkle I should be rewarded a portion of his earnings from killing which would be more rewarding than say a Boldanian... Most of the gold inside people's bank isn't even used if you're not a faction leader. I've consulted countless players and they've told me their bank is capped and that they rarely if not ever even touch it. Gold is more important than armor so if no one loses any why would they want to come back? This is why people used to play for two years at a time instead of two months... PW is not supposed to be something beatable, but banks past one million make it so. 500k banks would be enough insurance for the typical player to make due. But they would also have much more on their person just from being in wars anyway which will cover the expense if they choose to buy gear in their next life. It's amazing how no one sees the problem here... It's not fun to defeat a player and get nothing for it and yet people advocate for it so blindly because one time a server owner once took away GEAR SAVING and the banks completely and WANTED the clans to die. But keep feeding yourself bullshit and buying into the fantasy that PW/PK can be fun for more than two months at a time. The best thing when trying to talk an ounce of sense into duckie is being able to take everything he says and prove him wrong. His whole response is giving a horrible idea, using an example that does not further his point that he misunderstands how factions work and faction wars and at the end talked about his dad gedizz. The stakes in the mod have turned into the clan and faction fighting. This is no longer the 50 man no bank server that dies within a month this is a server were large 30 man factions constantly have to fight with each other any time of the day in order to get an advantage. Since you love using stakes so much I'll use it for you. The stakes of the player in this mod are the gear itself which it always has been, but if you are in a clan or organization which the majority if not the entirety of PW/PK, your goal is to not get destroyed by them lose your castle or gear. I understand you don't know what basic economics is duckie but one of the points of giving money to the faction owners, given a bit too much money, IS SO THEY COULD GIVE THE MONEY TO THEIR MEMBERS WHICH IN TURN IS TO FIGHT THEIR FACTION WAR. See you're looking at this situation horribly you are not giving the person the opportunity to earn more money and become more powerful in the persistent world via money, but you are making some sudo-communist regime where no one could exel. With the current system, however, is your money could translate into being a clan leader which would give you a larger fee for maintaining such a large group by giving them large amounts of money to buy gear etc. Duckie you constantly play single player so if you want to understand how trickle-down economics work is when you get more people in your party, you have more of a cost. *Side note* If that fucking rp server does not have a bank they are going to face a capitalist revolution on their hands.
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Post by π―πππππ πΏππππππ on Aug 15, 2018 13:41:39 GMT -5
Hedge, not once in the entirety of that paragraph not once did you even mention any points what I addressed. Instead, you rambled on how I'm naive of the game even though I've played PW since 2010. You refer to old PW having "50 people on a server which dies in a month" when in reality it was two servers full of people and servers at lasted up to a year which you say just to convince people that was the past when in reality you have no clue because you weren't there. Examples being Nexus and Trojan which lasted for about four years combined. You act like the stakes in the mod that were not clan wars from the beginning. Those have been stakes from the beginning of the game. What you don't realize is that the banks have taken away even more stakes from the game that are more impactful that faction wars that only last an hour a day. The armor is a stake, but armor is nothing compared to the value of gold. Your perspective on my perspective is that I've never been in war, which I have LONGER than you have. Even if I haven't it's common sense that losing gear and castles is a loss and a stake and you make it out like it's something that isn't which is ludicrous. You said that I addressed Clarky giving owners gold which already conveys that you didn't even read the entire thing because I didn't even mention that. Oh and by the way, faction leaders WOULDN'T have to pay their guys all the time if they were rewarded gold for winning in the FIRST place which their not because the enemy can simply put it in an unacessible script. So, you've actually just given me another point unintentionally. And when you say that I'm making it so no one can exel makes absolutely no sense. Because the BANKS TAKE AWAY THE CHANCE OF PEOPLE GETTING THEIR EARNINGS SO THEY CAN EXEL. You LITERALLY are saying that taking away banks (which I don't even want to do just limit them to 500k) makes it so NO one can exel when people can HIDE their gold away in a script that isn't even TANGIBLE. And no, I've played more PW than singleplayer in my time. Your solution is literally having the SO fund the clan leaders when they're already funded if they succeed with 500k banks. You say that I make it so no one can exel which is the complete OPPOSITE of what it actually does. How ironic that you actually believe that with 500k banks you won't get rewarded in gold for success when you already know that you DO get 20% of someone's pouch when they already die. Forgive me for embarressing you, but you really just did it to yourself.
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hedge
Junior Member
Posts: 140
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Post by hedge on Aug 15, 2018 14:04:56 GMT -5
Hedge, not once in the entirety of that paragraph not once did you even mention any points what I addressed. Instead, you rambled on how I'm naive of the game even though I've played PW since 2010. You refer to old PW having "50 people on a server which dies in a month" when in reality it was two servers full of people and servers at lasted up to a year which you say just to convince people that was the past when in reality you have no clue because you weren't there. Examples being Nexus and Trojan which lasted for about four years combined. You act like the stakes in the mod that were not clan wars from the beginning. Those have been stakes from the beginning of the game. What you don't realize is that the banks have taken away even more stakes from the game that are more impactful that faction wars that only last an hour a day. The armor is a stake, but armor is nothing compared to the value of gold. Your perspective on my perspective is that I've never been in war, which I have LONGER than you have. Even if I haven't it's common sense that losing gear and castles is a loss and a stake and you make it out like it's something that isn't which is ludicrous. You said that I addressed Clarky giving owners gold which already conveys that you didn't even read the entire thing because I didn't even mention that. Oh and by the way, faction leaders WOULDN'T have to pay their guys all the time if they were rewarded gold for winning in the FIRST place which their not because the enemy can simply put it in an unacessible script. So, you've actually just given me another point unintentionally. And when you say that I'm making it so no one can exel makes absolutely no sense. Because the BANKS TAKE AWAY THE CHANCE OF PEOPLE GETTING THEIR EARNINGS SO THEY CAN EXEL. You LITERALLY are saying that taking away banks (which I don't even want to do just limit them to 500k) makes it so NO one can exel when people can HIDE their gold away in a script that isn't even TANGIBLE. And no, I've played more PW than singleplayer in my time. Your solution is literally having the SO fund the clan leaders when they're already funded if they succeed with 500k banks. You say that I make it so no one can exel which is the complete OPPOSITE of what it actually does. How ironic that you actually believe that with 500k banks you won't get rewarded in gold for success when you already know that you DO get 20% of someone's pouch when they already die. Forgive me for embarressing you, but you really just did it to yourself. Duckie is funny because although I go line by line and clearly show how all of your arguments are simply erroneous, you don't address mine. At least I cover what you had to say. On the contrary, all you have done is Say an unbiased accusation and then go into a full swing of PW pre-banks. Furthermore, your assessment of the population in pre-pw is but false and eerily based on the lack of the bank mechanic. You bring up Nexus and Trojan. Since you said you've been playing PW since it started you have to understand that such overhaul mods like this are possibly the peak of M&B popularity is certainly going to get the mod to be popular. Although these pre-banks servers did well the lack of banks killed the servers. The only way to bring back pw would bring back the banks scripts. Even when the server was old like it is now the bank scripts itself allowed the population to reach its max at 200. You then furthermore talk about armor and how it is not compared to the value of gold. Duckie doesn't understand that ARMOR IS VALUED BY GOLD. You like to limit people and their success on the PK mod. From what you say " How ironic that you actually believe that with 500k banks you won't get rewarded in gold for success when you already know that you DO get 20% of someone's pouch when they already die. Forgive me for embarrassing you, but you really just did it to yourself." Duckie why do you put a cap on someone's success. If there is no cap on the banks than any person could PLAY FOREVER BECAUSE THEY COULD EARN MORE AND MORE MONEY. Not only are you putting a limit on the amount of gameplay someone could have but you are also limiting the enjoyment of a person. Lets all not forget that Duckie is Gedizzs' dog. Duckie did everything Gedizz said and had his beliefs put into him. All these ideas are "good" in practice, however, the reality just shows how your limit or no banks never work out. Why should we even listen to you in general duckie if you are not riding every day you are evading bans and trying to kill Infinity servers. Geddiz's false practices were so broken down that everyone had to talk him out of it. Finally at the end of it all when gedizz and duckie were proved wrong, duckie mass rdmed and gedizz threw his dog away. Conclusion: Banks is what made PW a much larger mod and phenomeom. Without banks not only would we have low population servers but we would have had chaos like we saw in celestial when gedizz and duckie tried to suicide the pw community.
Edit: This is how Duckie/Gedizz respond to their opposition.
MrBeefy193: not having any power
MrBeefy193: over the people halting them
MrBeefy193: because banks were removed
Edgar Allan Pwn (Gedizz): They do have power
Edgar Allan Pwn (Gedizz): Ok
Edgar Allan Pwn (Gedizz): Honestly are you dumb?
MrBeefy193: they cant buy guards because tehy cant store cash
Edgar Allan Pwn (Gedizz): (510)455-8483Listen
Edgar Allan Pwn (Gedizz): Stop typing
Edgar Allan Pwn (Gedizz): Stop typing
Edgar Allan Pwn (Gedizz): Stop
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Post by rapids on Aug 15, 2018 14:14:03 GMT -5
Hedge has a small penis
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Post by π―πππππ πΏππππππ on Aug 15, 2018 14:22:07 GMT -5
I mean I did address everything you said, in fact, I even pointed out what you said so I could address it, oh and your welcome for teaching what the word 'erroneous' means. You are still assuming I want to take away banks which I don't I want 500k banks so people are actually rewarded and punished according to their performance so that they can play longer due to the fact that humans crave completion which is what banks past one million do which makes it only last two months. You also go on this crazy conspiracy theory that I'm Gedizz's pet when in reality I'm the one that suggested the idea to him. Gedizz and I argued more than we are arguing right now so to say that I'm his puppet is once again... ludicrous. You say that I don't know that armor is valued by gold when everyone already knows that. You still attempt to use the card that I'm ignorant of the features and functions of the game when I have more experience than you do. You also say the lack of banks killed those servers when in reality they did have banks because the admins were the banks but were not always accessible. And since PK is dead right now I can easily say the same thing, your logic is incoherent because the condition of PK at the current moment differs from the facade you are making it out to be. You literally don't go line by line because 60% of the dogshit you call an argument was you claiming how naive I am of the game. You think that by saying I didn't cover your argument makes people actually believe I didn't when on the contrary if someone did take the time to read it they would be baffled just with how stupid you actually are. You say I'm trying to cap on someone's success but popular games such as World of Warcraft have done that to its base for years and still have become long-running and popular due to making them having to put in an effort to maintain their status. You say making banks unlimited would make someone play forever which is bullshit because it would get so boring because they wouldn't even have to use their gold nor be challenged and would make the game even more face paced and meta than it actually is.
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Post by π―πππππ πΏππππππ on Aug 15, 2018 14:26:19 GMT -5
I also love how hedge quotes my entire paragraph in order to literally make his argument seem bigger.
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Post by nikkle on Aug 15, 2018 15:00:23 GMT -5
i think u guys r just overthinking shit, mod died cause school is back for alot of ppl and ppl just got worn out again. this happens to this mod bi monthly and its beyond me how every time it does happen people freak out and think the mod is now done for good and is officially 6 feet under. secondly pk is very clan based and anyone thats been in a clan or lead a clan knows it gets annoying and becomes more and more of a commitment the longer you do it. Once ppl that lead clans "excitement" for leading comes back so will the mod!!!
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